gohook/hook/darwin/event_c.h

243 lines
6.3 KiB
C

/* Copyright (C) 2006-2017 Alexander Barker.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <ApplicationServices/ApplicationServices.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include "../iohook.h"
// #include "../logger_c.h"
#include "input.h"
// TODO Possibly relocate to input helper.
static inline CGEventFlags get_key_event_mask(iohook_event * const event) {
CGEventFlags native_mask = 0x00;
if (event->mask & (MASK_SHIFT)) { native_mask |= kCGEventFlagMaskShift; }
if (event->mask & (MASK_CTRL)) { native_mask |= kCGEventFlagMaskControl; }
if (event->mask & (MASK_META)) { native_mask |= kCGEventFlagMaskControl; }
if (event->mask & (MASK_ALT)) { native_mask |= kCGEventFlagMaskAlternate; }
if (event->type == EVENT_KEY_PRESSED || event->type == EVENT_KEY_RELEASED || event->type == EVENT_KEY_TYPED) {
switch (event->data.keyboard.keycode) {
case VC_KP_0:
case VC_KP_1:
case VC_KP_2:
case VC_KP_3:
case VC_KP_4:
case VC_KP_5:
case VC_KP_6:
case VC_KP_7:
case VC_KP_8:
case VC_KP_9:
case VC_NUM_LOCK:
case VC_KP_ENTER:
case VC_KP_MULTIPLY:
case VC_KP_ADD:
case VC_KP_SEPARATOR:
case VC_KP_SUBTRACT:
case VC_KP_DIVIDE:
case VC_KP_COMMA:
native_mask |= kCGEventFlagMaskNumericPad;
break;
}
}
return native_mask;
}
static inline void post_key_event(iohook_event * const event) {
bool is_pressed = event->type == EVENT_KEY_PRESSED;
CGEventSourceRef src = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
CGEventRef cg_event = CGEventCreateKeyboardEvent(src,
(CGKeyCode) scancode_to_keycode(event->data.keyboard.keycode),
is_pressed);
CGEventSetFlags(cg_event, get_key_event_mask(event));
CGEventPost(kCGHIDEventTap, cg_event); // kCGSessionEventTap also works.
CFRelease(cg_event);
CFRelease(src);
}
static inline void post_mouse_button_event(iohook_event * const event, bool is_pressed) {
CGMouseButton mouse_button;
CGEventType mouse_type;
if (event->data.mouse.button == MOUSE_BUTTON1) {
if (is_pressed) {
mouse_type = kCGEventLeftMouseDown;
}
else {
mouse_type = kCGEventLeftMouseUp;
}
mouse_button = kCGMouseButtonLeft;
}
else if (event->data.mouse.button == MOUSE_BUTTON2) {
if (is_pressed) {
mouse_type = kCGEventRightMouseDown;
}
else {
mouse_type = kCGEventRightMouseUp;
}
mouse_button = kCGMouseButtonRight;
}
else {
if (is_pressed) {
mouse_type = kCGEventOtherMouseDown;
}
else {
mouse_type = kCGEventOtherMouseUp;
}
mouse_button = event->data.mouse.button - 1;
}
CGEventSourceRef src = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
CGEventRef cg_event = CGEventCreateMouseEvent(src,
mouse_type,
CGPointMake(
(CGFloat) event->data.mouse.x,
(CGFloat) event->data.mouse.y
),
mouse_button
);
CGEventPost(kCGHIDEventTap, cg_event); // kCGSessionEventTap also works.
CFRelease(cg_event);
CFRelease(src);
}
static inline void post_mouse_wheel_event(iohook_event * const event) {
// FIXME Should I create a source event with the coords?
// It seems to automagically use the current location of the cursor.
// Two options: Query the mouse, move it to x/y, scroll, then move back
// OR disable x/y for scroll events on Windows & X11.
CGScrollEventUnit scroll_unit;
if (event->data.wheel.type == WHEEL_BLOCK_SCROLL) {
// Scrolling data is line-based.
scroll_unit = kCGScrollEventUnitLine;
}
else {
// Scrolling data is pixel-based.
scroll_unit = kCGScrollEventUnitPixel;
}
CGEventSourceRef src = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
CGEventRef cg_event = CGEventCreateScrollWheelEvent(src,
kCGScrollEventUnitLine,
// TODO Currently only support 1 wheel axis.
(CGWheelCount) 1, // 1 for Y-only, 2 for Y-X, 3 for Y-X-Z
event->data.wheel.amount * event->data.wheel.rotation);
CGEventPost(kCGHIDEventTap, cg_event); // kCGSessionEventTap also works.
CFRelease(cg_event);
CFRelease(src);
}
static inline void post_mouse_motion_event(iohook_event * const event) {
CGEventSourceRef src = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
CGEventRef cg_event;
if (event->mask >> 8 == 0x00) {
// No mouse flags.
cg_event = CGEventCreateMouseEvent(src,
kCGEventMouseMoved,
CGPointMake(
(CGFloat) event->data.mouse.x,
(CGFloat) event->data.mouse.y
),
0
);
}
else if (event->mask & MASK_BUTTON1) {
cg_event = CGEventCreateMouseEvent(src,
kCGEventLeftMouseDragged,
CGPointMake(
(CGFloat) event->data.mouse.x,
(CGFloat) event->data.mouse.y
),
kCGMouseButtonLeft
);
}
else if (event->mask & MASK_BUTTON2) {
cg_event = CGEventCreateMouseEvent(src,
kCGEventRightMouseDragged,
CGPointMake(
(CGFloat) event->data.mouse.x,
(CGFloat) event->data.mouse.y
),
kCGMouseButtonRight
);
}
else {
cg_event = CGEventCreateMouseEvent(src,
kCGEventOtherMouseDragged,
CGPointMake(
(CGFloat) event->data.mouse.x,
(CGFloat) event->data.mouse.y
),
(event->mask >> 8) - 1
);
}
// kCGSessionEventTap also works.
CGEventPost(kCGHIDEventTap, cg_event);
CFRelease(cg_event);
CFRelease(src);
}
IOHOOK_API void hook_post_event(iohook_event * const event) {
switch (event->type) {
case EVENT_KEY_PRESSED:
case EVENT_KEY_RELEASED:
post_key_event(event);
break;
case EVENT_MOUSE_PRESSED:
post_mouse_button_event(event, true);
break;
case EVENT_MOUSE_RELEASED:
post_mouse_button_event(event, false);
break;
case EVENT_MOUSE_CLICKED:
post_mouse_button_event(event, true);
post_mouse_button_event(event, false);
break;
case EVENT_MOUSE_WHEEL:
post_mouse_wheel_event(event);
break;
case EVENT_MOUSE_MOVED:
case EVENT_MOUSE_DRAGGED:
post_mouse_motion_event(event);
break;
case EVENT_KEY_TYPED:
// FIXME Ignoreing EVENT_KEY_TYPED events.
case EVENT_HOOK_ENABLED:
case EVENT_HOOK_DISABLED:
// Ignore hook enabled / disabled events.
default:
// Ignore any other garbage.
logger(LOG_LEVEL_WARN, "%s [%u]: Ignoring post event type %#X\n",
__FUNCTION__, __LINE__, event->type);
break;
}
}