优化变量处理
This commit is contained in:
parent
4d9cb375ec
commit
a96cf04261
56
core.go
56
core.go
@ -32,12 +32,11 @@ func NewTimeWheel(slotCount int, interval time.Duration) *TimeWheel {
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tw := &TimeWheel{
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tw := &TimeWheel{
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Interval: interval,
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Interval: interval,
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Slots: make([]*list.List, slotCount),
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Slots: make([]*list.List, slotCount),
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Ticker: time.NewTicker(interval),
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ticker: time.NewTicker(interval),
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CurrentPosition: 0,
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slotCount: slotCount,
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SlotCount: slotCount,
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addTaskChannel: make(chan *Task, 1000),
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AddTaskChannel: make(chan *Task, 1000),
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removeTaskChannel: make(chan *Task, 1000),
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RemoveTaskChannel: make(chan *Task, 1000),
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stopChannel: make(chan bool, 1000),
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StopChannel: make(chan bool, 1000),
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TaskRecords: easymap.NewNormal(true),
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TaskRecords: easymap.NewNormal(true),
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Job: nil,
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Job: nil,
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IsRunning: false,
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IsRunning: false,
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@ -54,12 +53,12 @@ func NewTimeWheel(slotCount int, interval time.Duration) *TimeWheel {
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type TimeWheel struct {
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type TimeWheel struct {
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Interval time.Duration // 时间轮精度
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Interval time.Duration // 时间轮精度
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Slots []*list.List // 时间轮盘每个位置存储的任务列表
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Slots []*list.List // 时间轮盘每个位置存储的任务列表
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Ticker *time.Ticker // 定时器
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ticker *time.Ticker // 定时器
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CurrentPosition int // 时间轮盘当前位置
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currentPosition int // 时间轮盘当前位置
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SlotCount int // 时间轮盘的齿数,Interval*SlotCount就是时间轮盘转一圈走过的时间
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slotCount int // 时间轮盘的齿数,Interval*SlotCount就是时间轮盘转一圈走过的时间
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AddTaskChannel chan *Task
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addTaskChannel chan *Task
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RemoveTaskChannel chan *Task
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removeTaskChannel chan *Task
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StopChannel chan bool
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stopChannel chan bool
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TaskRecords easymap.EasyMap // Map结构来存储Task对象,key是Task.key,value是Task在双向链表中的存储对象
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TaskRecords easymap.EasyMap // Map结构来存储Task对象,key是Task.key,value是Task在双向链表中的存储对象
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// 需要执行的任务,如果时间轮盘上的Task执行同一个Job,可以直接实例化到TimeWheel结构体中。
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// 需要执行的任务,如果时间轮盘上的Task执行同一个Job,可以直接实例化到TimeWheel结构体中。
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// 此处的优先级低于Task中的Job参数
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// 此处的优先级低于Task中的Job参数
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@ -73,7 +72,7 @@ type TimeWheel struct {
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//
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//
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// Date : 13:37 2023/8/4
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// Date : 13:37 2023/8/4
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func (tw *TimeWheel) initSlots() {
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func (tw *TimeWheel) initSlots() {
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for i := 0; i < tw.SlotCount; i++ {
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for i := 0; i < tw.slotCount; i++ {
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tw.Slots[i] = list.New()
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tw.Slots[i] = list.New()
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}
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}
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}
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}
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@ -87,17 +86,18 @@ func (tw *TimeWheel) Start() {
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tw.IsRunning = true
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tw.IsRunning = true
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for {
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for {
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select {
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select {
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case <-tw.Ticker.C:
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case <-tw.ticker.C:
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// 指定时间间隔之后, 调度一次任务
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tw.checkAndRunTask()
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tw.checkAndRunTask()
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case task := <-tw.AddTaskChannel:
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case task := <-tw.addTaskChannel:
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// 此处利用Task.createTime来定位任务在时间轮盘的位置和执行圈数
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// 此处利用Task.createTime来定位任务在时间轮盘的位置和执行圈数
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// 如果直接用任务的周期来定位位置,那么在服务重启的时候,任务周器相同的点会被定位到相同的卡槽,
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// 如果直接用任务的周期来定位位置,那么在服务重启的时候,任务周器相同的点会被定位到相同的卡槽,
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// 会造成任务过度集中
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// 会造成任务过度集中
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tw.AddTask(task, false)
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tw.AddTask(task, false)
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case task := <-tw.RemoveTaskChannel:
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case task := <-tw.removeTaskChannel:
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tw.RemoveTask(task)
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tw.RemoveTask(task)
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case <-tw.StopChannel:
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case <-tw.stopChannel:
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tw.Ticker.Stop()
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tw.ticker.Stop()
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tw.IsRunning = false
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tw.IsRunning = false
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return
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return
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}
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}
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@ -112,7 +112,7 @@ func (tw *TimeWheel) Start() {
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func (tw *TimeWheel) checkAndRunTask() {
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func (tw *TimeWheel) checkAndRunTask() {
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// 获取该轮盘位置的双向链表
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// 获取该轮盘位置的双向链表
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currentList := tw.Slots[tw.CurrentPosition]
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currentList := tw.Slots[tw.currentPosition]
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if currentList != nil {
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if currentList != nil {
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for item := currentList.Front(); item != nil; {
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for item := currentList.Front(); item != nil; {
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@ -168,10 +168,10 @@ func (tw *TimeWheel) checkAndRunTask() {
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}
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}
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// 轮盘前进一步
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// 轮盘前进一步
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if tw.CurrentPosition == tw.SlotCount-1 {
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if tw.currentPosition == tw.slotCount-1 {
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tw.CurrentPosition = 0
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tw.currentPosition = 0
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} else {
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} else {
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tw.CurrentPosition++
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tw.currentPosition++
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}
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}
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}
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}
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@ -222,11 +222,11 @@ func (tw *TimeWheel) RemoveTask(task *Task) {
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func (tw *TimeWheel) getPosAndCircleByInterval(d time.Duration) (int, int) {
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func (tw *TimeWheel) getPosAndCircleByInterval(d time.Duration) (int, int) {
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delaySeconds := int(d.Seconds())
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delaySeconds := int(d.Seconds())
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intervalSeconds := int(tw.Interval.Seconds())
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intervalSeconds := int(tw.Interval.Seconds())
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circle := delaySeconds / intervalSeconds / tw.SlotCount
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circle := delaySeconds / intervalSeconds / tw.slotCount
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pos := (tw.CurrentPosition + delaySeconds/intervalSeconds) % tw.SlotCount
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pos := (tw.currentPosition + delaySeconds/intervalSeconds) % tw.slotCount
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// 特殊case,当计算的位置和当前位置重叠时,因为当前位置已经走过了,所以circle需要减一
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// 特殊case,当计算的位置和当前位置重叠时,因为当前位置已经走过了,所以circle需要减一
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if pos == tw.CurrentPosition && circle != 0 {
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if pos == tw.currentPosition && circle != 0 {
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circle--
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circle--
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}
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}
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return pos, circle
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return pos, circle
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@ -244,11 +244,11 @@ func (tw *TimeWheel) getPosAndCircleByCreatedTime(createdTime time.Time, d time.
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delaySeconds := int(d.Seconds())
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delaySeconds := int(d.Seconds())
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intervalSeconds := int(tw.Interval.Seconds())
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intervalSeconds := int(tw.Interval.Seconds())
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circle := delaySeconds / intervalSeconds / tw.SlotCount
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circle := delaySeconds / intervalSeconds / tw.slotCount
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pos := (tw.CurrentPosition + (delaySeconds-(passedSeconds%delaySeconds))/intervalSeconds) % tw.SlotCount
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pos := (tw.currentPosition + (delaySeconds-(passedSeconds%delaySeconds))/intervalSeconds) % tw.slotCount
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// 特殊case,当计算的位置和当前位置重叠时,因为当前位置已经走过了,所以circle需要减一
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// 特殊case,当计算的位置和当前位置重叠时,因为当前位置已经走过了,所以circle需要减一
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if pos == tw.CurrentPosition && circle != 0 {
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if pos == tw.currentPosition && circle != 0 {
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circle--
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circle--
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}
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}
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